Monday, March 25, 2013

Recordings of Magnitude: Down Came The Rain

Due to some technical difficulties the first 10 minutes or so of the session didn't get recorded. What you missed: the fire (started by Jack) is starting to spread and the Order is seeing the problem with having only offensive capabilities (and also forgetting that they have a decanter of endless water buried deep in one of their bags of holding). Fortunately an orcish druid shows up and summons up a rainstorm.

And so here we go: #10

Sunday, March 17, 2013

Recordings of Magnitude: The Eye of the Giant Spherical Monster

In this episode the players face off against one of their nastier opponents ever: a beholder (or "pinata of terrible"). Sadly no PC deaths but the monster probably would have been more effective if I remembered that it could fly around.

Revenge of the Shit Bag



If anyone is interested, here's the Savage Worlds stats for the beholder:

Beholders (WC)
Agility-d6, Smarts-d10, Spirit-d8, Strength-d10, Vigor-d10

Skills: Fighting-d8, Intimidation-d10, Shooting-d12, Notice 1d12+1
Parry: 6, Pace: 5" Flying; Toughness: 12 (3)

abilities:
Size +2
Armor +3
Anti-Magic Eye: The beholder's large central eye projects a cone of anti-magic which prevents all spellcasting, automatically dispels existing spells and causes all magical items and constructs to stop functioning until removed from the area. This includes the beholder's eye beams.
Level-Headed: Beholders draw two cards and act on the best. 
Eye Beams: The beholder has 10 eye beams, all of which have a range of 6/12/24. Only 4 beams can be directed at a single target. If the Beholder hits with a raise the victim suffers a -2 to resist the power.
  • Puppet: As the Power, 10 minute duration. 
  • Telekinesis: As the power, lasts indefinitely so long as the eye remains focused on the target.
  • Sleep: Make a Spirit roll or fall unconscious. Lasts 10 minutes or until forcibly awoken.
  • Flesh To Stone: Resisted with Vigor, if the target fails make a hit location. Torso or head hits inflict complete petrification, limbs hit will only petrify the body part (making it unusable).
  • Disintegrate: Inflicts 1d10 damage, plus 1d10 for every raise on the shooting roll. ignores armor.
  • Fear: As the Power.
  • Slow: As Sluggish Reflexes.
  • Pain Beam: Inflicts 3d6 damage, 4d6 on a Raise. 
  • Death: Target must make a Vigor roll or become Incapacitated (rolling Vigor again to see if they survive). 
  • Paralyze: The target must make a Spirit roll become Paralyzed for 5 turns.


Tuesday, March 12, 2013

Recordings of Magnitude: Cleaning Up The Ashes

In this session we've got failed attempts at strong-arm bargaining and lots and lots of puns about people burning to death. Enjoy!


Episode 8: Mad Scie...I Mean Magic


PS: For those who are curious about the picture everyone's talking about around the 30 minute mark here's the picture I used to illustrate my vision of Merrix D' Cannith:

Source